I originally presented this in Fall 2004 as part of the UCBUGG Masterclass series. It was previously published on ucbugg.berkeley.edu.
It’s often important to know what’s behind the scenes. That’s why, with Maya, you should always demand the truth. If you’re in a relationship, for example, it’s always good to know what’s going on in your significant other’s life. That way, there won’t be any unpleasant surprises. And just like relationships, knowing how Maya works under the hood helps. ;)
Maya is a node-based system. When you tell Maya, “I want a sphere,” it’ll create several nodes holding different characteristics that altogether combine to form the sphere you see in the viewport. You can manipulate the attributes of each node; these attributes affect how the sphere looks in the end.
In this tutorial, we’ll play with nodes hands-on in the Hypershade, a window in which shaders are constructed. In a later Masterclass, Ben will show you how to do shaders in Renderman. read more→